The sweat of their brow, and pain in the backs would be but a petty price to pay for greatness that would make the world revere the ancient Egyptian culture for centuries to come. Their collective efforts, channeled towards great things by the blessed rulers and the priests of Ra, would allow this infertile and unwelcoming land to flourish. In the land pried from the dry claws of the desert by the force of the holy river lived a people obedient to the gods and their earthly son, the Pharaoh. Use this CrossTie to install the game in Crossover and start the fun! Make sure Crossover is installed before downloading/running the CrossTie. This is a great game and works great too! You can buy the game separately on Gamersgate with the Enhanced Edition ($7,49) and stand alone version Alexandria ($2,49) or the complete edition on GOG.com for $9,99, and install the game in crossover using the CrossTie and have fun!! Or use the crosstie with the Crossover application. To fix/update it, install the game with the Porting Kit visit its page here. The video and download links in the slider are outdated and won’t work on OS X 10.11+. Porting Kit is the new application which “ports” the game to your Mac. Great news! This game is already available in the Porting Kit. This page contains information + tools how to port this game so you can play it on your Mac just like a normal application. Hardly as unique as is claimed, but good all the same.Welcome to the “Children Of The Nile” for Mac game page. However, if you're in the mood for some easy-to-leam but hard-to-master city-building gameplay, Children Of The Nile is as good a game as you're likely to find. Combat is a disappointing affair too, where you have to click an icon to send an army to war, then wait to hear the result - not the sort of game you'd recommend to an Age Of Empires( fanatic then. Juggling the spiritual needs of the population can be a real headache, because despite the excellent interface, finding out who worships which god requires you to click on each individual house, which soon becomes a mammoth chore. The fact is, because you don't have to micro-manage each individual, you can concentrate on policies and problems, not arbitrary game mechanics. Even when things do go wrong, the game is happy to let you take your time. Of course, when you do get the balance right and all are happy, the gods shining and the granaries full to bursting, watching the people at work has a real sedate charm. Certainly, more than any other game of its kind, knowing when to build is just as important as what and where. Expand too quickly and the social ladder becomes top heavy advance too slowly and you die before your crypt is complete. Unless you look after your labourers and their overseers, your city-state could descend into anarchy - and that elaborate pointy tomb you've been planning isn't going to get built. If people have enough food, they start wanting shiny things - however, the richer your society becomes, the higher the danger that you might start ignoring the needs of the lower classes. Close to those should be your craftsmen and shops, while nearby are the nobility, more exclusive stores and service buildings like hospitals, temples and schools. Typically, a game begins by setting out farms along the riverbank. And that's before you've factored in the attentions of traders and raiders from outside the city walls. Add to the mix the bewildering number of Egyptian deities that must be worshipped (often by different people at different times of the year), and you have some idea just how tricky getting the balance right can be. For a start, there are over a dozen different resources to gather, many more items that have to be built or imported in order to keep the people happy, along with a complex social web of careers and standings that your people will naturally migrate through. Here, so the theory goes, if you build the right building in the right place at the right time, success is assured. Or, to be more precise, your aim is to fulfil each citizen's basic need for food, health, security and sandals by planning a city and leaving them to their own devices (rather than by ordering them off to find fruit). This rather bold assumption is based on the developer's design decision to force you to focus your attention on your citizens rather than your buildings. As Claimed in the introduction to the game's manual, Children Of The Nile is unlike any city-building game that you might have played before'.
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